Frans Mayras paper "What is game studies?" discusses the topic of digital games as a part of culture and the evolution to become a discipline in its own right. The definition of a discipline, according to Mayras, is to have;
- A subject of study,
- Theories within that subject,
- Methods of practice,
- Terminology that relates to the subject in a particular way.
Jullian Kucklichs paper "Literary Theory and Digital Games" discusses the idea of digital games as a hybrid medium in particular with relation to literature. Kucklich shows the similarities between digital games and literature and uses three approaches used in literature to demonstrate the different answers of how reality and fiction relate. These approaches are;
- Poetics: the study of literary conventions and rules,
- Hermeneutics: the study of literature's meaning,
- Aesthetics: the study of literature's effects.
Poetics in digital games are the general conventions that are used in games such as the idea of scores and difficulty curves. The genre of a game affects the poetic conventions and rules that are expected from the game, such as the expectation of a range of weapons in a first person shooter.
Aesthetics in digital games are noted as being 'aesthetics of control' as what immerses you into the game world is the interactivity and that is often through the control of an avatar or protagonist. Also the control of the game on the players emotion such when a character you were emotionally invested in dying.
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